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- Newsgroups: comp.sys.amiga.games,comp.sys.amiga.advocacy,comp.sys.amiga.misc
- Path: new-news.sprintlink.net!eskimo!drizzit
- From: drizzit@eskimo.com (G. Baldwin)
- Subject: Re: NA Games magazines not covering Amiga titles as much
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- Message-ID: <Dpzv7I.69x@eskimo.com>
- Sender: news@eskimo.com (News User Id)
- Organization: Eskimo North (206) For-Ever
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- References: <DpG5oz.AuC@eskimo.com> <1604.6671T564T71@mbox.vol.it> <4kncg1$j7o@pellew.ntu.edu.au>
- Date: Wed, 17 Apr 1996 06:54:53 GMT
-
- James McArthur (jamesm@it.ntu.edu.au) wrote:
- : G'Day Fabio Bizzetti, you wrote:
-
- <Cut stuff I said earlier>
-
- ::> AGA 8-bit screen
- ::> Each color (0 to 255) can come from 8bits of red, green and blue.
- ::> ie, Color # 135 = 10110100 01110110 10111111
- ::> RED GREEN BLUE
-
- ::> CV64 8-bit screen
- ::> Each color (0 to 255) can come from 5bits of red, green, and blue.
- ::> ie, Color # 135 = 10110 01110 10111
- ::> which is same as 10110000 01110000 10111000
-
- ::>As you see, they aren't the same color! The CV64 just can't do it.
-
-
- :: This is just another example of how crap are the minds behind SVGA chips..
-
- :: Did they run out of transistors to use 24bits rather than 15 for palette?
- :: No, "it was not necessary".
-
- :: Sure.. for WinWord..
- :: A pEEcEE chip into the Amiga of a user that really dislikes pEEcEE's? *puke*
-
- :: SVGA+ is the CGA of 1996.
-
- : So, if the choice existed between writing a 3D-supertexture-mapped-Hi-Octane
- : clone on a sped up AGA (8 bit) or a 24bit CV64 screen which is faster then
- : AGA, you would choose AGA?
-
- The point that I was trying to make is that AGA games would have problems
- making the switch from an 8-bit AGA screen to an 8-bit CV64 screen - your
- palette depth with either 8 or 15-bit CV64 screens is lower than that of
- AGA. So if a game wants color 135 to be 10110100 and all it gets back is
- 10110, you might have some problems. Of course, this isn't a factor with
- 24-bit CV64 screens, but we were not talking about 24-bit screens.
-
- :: /-----------------------------------------------------------------------\
- :: | Fabio "Maverick" Bizzetti - bizzetti@mbox.vol.it - Maverick* at IRC |
- :: | The maker of "CyberMan" and "Virtual Karting" |
- :: | working on "VirtualRally" & "StarFighter" |
- :: \-----------------------------------------------------------------------/
- : --
- : James McArthur <jamesm@morinda.cs.ntu.edu.au && jamesm@taunet.net.au>
-
- : ... Support Amiga Technologies: Buy an AMIGA ...
-
- Greg Baldwin (drizzit@eskimo.com)
- Amiga junkie and user since 1987 Computer Science & DTV Student
- Commodore64 fan since about 1983 http://www.eskimo.com/~drizzit
- Tyranical EFNet #Amiga Channel Operator "Drizzit"
-